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HUD

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Leap

Posts: 20

Joined: Mon Apr 09, 2012 1:27 pm

Post Thu Apr 12, 2012 8:55 pm

HUD

Requesting to have provoke attack button and timer scaled down a bit to make room for weapon switching text that will fit in between radar and timer.
Issue here is switching weapons makes the radar very difficult to use as the two HUD interfaces overlap.
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Mythrrinthael

Posts: 80

Joined: Sun Mar 25, 2012 4:53 am

Post Thu Apr 12, 2012 9:35 pm

Re: HUD

I don't see why the weapon switch messages should stick around for so long, anyway. Surely 2 seconds is enough?
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Leap

Posts: 20

Joined: Mon Apr 09, 2012 1:27 pm

Post Fri Apr 13, 2012 12:59 pm

Re: HUD

I agree the weapon swithing doesnt need to be so long, however players entering and exiting camps could hang a bit longer or even be a diffrent color text i dunno. also trying to squeeze it in beetween may not be the best. I just like to make suggestions with my requests
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Sivuden

Posts: 86

Joined: Wed May 23, 2012 3:37 am

Post Wed May 23, 2012 1:58 pm

Re: HUD

Maybe move the informational text down to the bottom of the screen and make it a tad smaller?

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